The Path
Five worlds from 0 to 2000+. Short levels of hand-picked puzzles, 1–3 stars, XP, a daily streak and a boss at the end of every world.
More Modern Defence: the ...c6 and ...b5 plan against Be3, ...a6 against f4, the Gurgenidze against f4, and answers to Nf3, c4, Bc4 and Bg5. 8 lines for Black: Against Be3 with ...c6 and ...b5, Against f4 with ...a6, Against Nf3 and c3 with ...a6, 2.Nf3 ...c5, Against c4 with ...Nc6, Against Bc4, Gurgenidze against f4, Against Bg5.
Popularity rank #12 of 64 · Free defence · against 1.e4
The Modern is a hypermodern set-up: ...g6, ...Bg7 and ...d6 or ...c6, with Black's centre pawns staying back. White gets space; Black gets targets on d4 and e4 later. Many lines turn into Pirc or King's Indian structures.
Watch out: Before ...Nd7, check whether Bxf7+ followed by Ng5+ works. In the Modern it often does.
See the line. Feel the snap.
Endgame is a chess training game. Climb a puzzle path world by world, replay the 60 games every strong player knows, spar with bots on the clock, and let the engine turn your blunders into tomorrow's drills.
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64 Stockfish-checked traps in three style packs. Spring each one, then learn to dodge it.
Five worlds from 0 to 2000+. Short levels of hand-picked puzzles, 1–3 stars, XP, a daily streak and a boss at the end of every world.
The Immortal, the Opera Game, Deep Blue, Kasparov's Immortal and ten landmarks from the modern world champion. Replay with an eval bar or play the winner's moves and get scored.
Thousands of real positions from the open Lichess database, served at your level, filtered by motif. Plus a daily puzzle.
Eight sparring partners with their own personalities, from "hangs everything" to full-strength engine. Bullet to rapid, or pass-and-play with a friend.
Every move gets a label — from Brilliant and Only move down to Blunder — plus accuracy for both sides, an estimated game rating and the key moments. Your own mistakes land in a drill queue. Import from Lichess or Chess.com.
Coach-inspired training paths by rating band, an opening repertoire trainer, a trap lab and board-vision speed drills.
Most games between club players are decided by a short tactic — a fork you didn't see, a pin you walked into, a back rank you forgot to air out. Endgame closes the loop: learn the pattern on the Path, use it against a bot, get graded, and drill the miss until it sticks.
Want to read up first? Short guides: forks, pins, back-rank mates.
Public games only. Everything is graded on your device by Stockfish.
Uses the public Lichess API and the Chess.com Published-Data API. Endgame is not affiliated with Lichess or Chess.com.
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